Compiling AviSynth+¶
This guide uses a command line-based compilation methodology, because it's easier to provide direct instructions for this that can just be copy/pasted.
Later on some other compiling method (CMake GUI, Visual Studio solution) is shown as well with different compilers.
MSys2 and 7zip should already be installed, and msys2's bin directory should have been added to Windows' %PATH% variable.
AviSynth+ prerequisites¶
Note that AviSynth+ is not restricted to Windows.
AviSynth+ can be built by a few different compilers:
Visual Studio 2019, 2022, 2026 or higher. (May work for VS2017) - native msvc or clang-cl
Clang 7.0.1 or higher.
GCC 7 or higher.
Intel C++ Compiler (2021-) (ICX: LLVM based NextGen)
Intel C++ Compiler 19.2 (ICL: classic) - discontinued by Intel
After installing MSys2, make sure to enable some convenience functions in MSys2's config files.
In msys.ini:
CHERE_INVOKING=1
MSYS2_PATH_TYPE=inherit
MSYSTEM=MSYS
In mingw64.ini:
CHERE_INVOKING=1
MSYS2_PATH_TYPE=inherit
MSYSTEM=MINGW64
In mingw32.ini:
CHERE_INVOKING=1
MSYS2_PATH_TYPE=inherit
MSYSTEM=MINGW32
Add CMake's bin directory to the system %PATH% manually if the installer won't. Also add 7zip and upx to the %PATH%.
Visual Studio 2026 Support¶
Visual Studio 2026 support was introduced in November 2025. To use it, you must have CMake 4.2 or higher installed.
The generator name is Visual Studio 18 2026.
Solution Format (.slnx): The VS 2026 generator creates a .slnx file instead of the traditional .sln file. This is a new XML-based solution format. You should open the .slnx file in Visual Studio.
Windows XP Support:
Visual Studio 2026 still supports the v141_xp toolset. If you have the toolset installed, you can generate XP-compatible builds using the new generator.
Building with Visual Studio¶
For ease of use, we'll also be making use of MSys2 to streamline the build process, even with the VC++ compiler.
DirectShowSource Prerequisites¶
DirectShowSource requires extra setup that building the AviSynth+ core does not. DirectShowSource is not a requirement for a working AviSynth+ setup, especially with the options of using either FFmpegSource2 or LSMASHSource, but the guide wouldn't be complete otherwise.
C++ Base Classes library¶
DirectShowSource requires strmbase.lib, the C++ Base Classes library, which for some reason isn't included in a standard install of Visual Studio. The source code for the library is provided with the Windows SDK, and requires the user to build it first.
The ISO you download is based on the version of Windows you're actually running, not on the Windows installs you're targetting. Both ISOs include the correct tools to build for either 32-bit or 64-bit targets.
For convenience (and on computers without an optical drive), you can use either Pismo File Mount (if you've already got it installed for AVFS) or Windows 10's own Mount option to mount the ISO to a virtual drive. Then just launch setup.exe and follow the wizard.
Install only the Samples, uncheck everything else.
C:\Program Files\Microsoft SDKs\Windows\v7.1\Samples\multimedia\directshow\baseclassesAllow Visual Studio to convert the project, switch the configuration to Release_MBCS,
and enter the project Properties by right-clicking on the solution name and selecting
Properties.
Select the Visual Studio 17 - Windows XP (v141_xp) option on the main Properties page
under Toolset, and on the C/C++ Code Generation page select Disabled or SSE
from the Enhanced Instruction Set option (IMO, it's safer to disable it for system
support libraries like strmbase.lib), and finally, exit back to the main screen.
Now select Build. That's it.
For 64-bit, change to Release_MBCS x64 and Build. The SSE2 note isn't relevant here, since
64-bit CPUs are required to have SSE2 support.
Miscellaneous¶
To make the AviSynth+ build instructions more concise, we'll set a couple of environment variables. After starting msys2, open the file /etc/profile in Wordpad:
write /etc/profile
and copy the following three lines into it somewhere:
export STRMBASELIB="C:/Program Files/Microsoft SDKs/Windows/v7.1/Samples/multimedia/directshow/baseclasses/Release/strmbase.lib"
export STRMBASELIB64="C:/Program Files/Microsoft SDKs/Windows/v7.1/Samples/multimedia/directshow/baseclasses/x64/Release/strmbase.lib"
(64-bit Windows users should use Program Files (x86), but you probably already knew that ;P)
Thankfully, all of this setup only needs to be done once.
Building AviSynth+¶
Start the Visual Studio x86 Native Command Prompt.
You can use Visual Studio's compilers from MSys2 by launching MSys2 from the Visual Studio Command Prompt. So type 'msys' and hit Enter.
Note: in the instructions below, the \ character means the command spans more than
one line. Make sure to copy/paste all of the lines in the command.
Download the AviSynth+ source:
git clone https://github.com/AviSynth/AviSynthPlus && \
cd AviSynthPlus
Set up the packaging directory for later:
AVSDIRNAME=avisynth+_r$(git rev-list --count HEAD)-g$(git rev-parse --short HEAD)-$(date --rfc-3339=date | sed 's/-//g') && \
cd .. && \
mkdir -p avisynth_build $AVSDIRNAME/32bit/dev $AVSDIRNAME/64bit/dev && \
cd avisynth_build
Now, we can build AviSynth+.
Using MSBuild¶
Note: depending on your Visual Studio 2019, 2022 or 2026 version, choose only one cmake build block. Reminder: You need CMake 4.2+ for Visual Studio 2026.
For 32-bit (no XP, SSE2):
cmake ../AviSynthPlus -G "Visual Studio 18 2026" -A Win32 -DMSVC_CPU_ARCH:string="SSE2" -DBUILD_DIRECTSHOWSOURCE:bool=on && \
cmake --build . --config Release -j $(nproc)
or
cmake ../AviSynthPlus -G "Visual Studio 17 2022" -A Win32 -DMSVC_CPU_ARCH:string="SSE2" -DBUILD_DIRECTSHOWSOURCE:bool=on && \
cmake --build . --config Release -j $(nproc)
or
cmake ../AviSynthPlus -G "Visual Studio 16 2019" -A Win32 -DMSVC_CPU_ARCH:string="SSE2" -DBUILD_DIRECTSHOWSOURCE:bool=on && \
cmake --build . --config Release -j $(nproc)
For 32-bit (XP, SSE):
cmake ../AviSynthPlus -G "Visual Studio 18 2026" -A Win32 -T "v141_xp" -DMSVC_CPU_ARCH:string="SSE" -DWINXP_SUPPORT:bool=on -DBUILD_DIRECTSHOWSOURCE:bool=on && \
cmake --build . --config Release -j $(nproc)
or
cmake ../AviSynthPlus -G "Visual Studio 17 2022" -A Win32 -T "v141_xp" -DMSVC_CPU_ARCH:string="SSE" -DWINXP_SUPPORT:bool=on -DBUILD_DIRECTSHOWSOURCE:bool=on && \
cmake --build . --config Release -j $(nproc)
or
cmake ../AviSynthPlus -G "Visual Studio 16 2019" -A Win32 -T "v141_xp" -DMSVC_CPU_ARCH:string="SSE" -DWINXP_SUPPORT:bool=on -DBUILD_DIRECTSHOWSOURCE:bool=on && \
cmake --build . --config Release -j $(nproc)
Copy the .dlls to the packaging directory:
cp Output/AviSynth.dll Output/system/DevIL.dll Output/plugins/* ../$AVSDIRNAME/32bit
Copy the .libs to the packaging directory:
cp avs_core/Release/AviSynth.lib plugins/DirectShowSource/Release/*.lib \
../AviSynthPlus/plugins/ImageSeq/lib/DevIL_x86/DevIL.lib plugins/ImageSeq/Release/ImageSeq.lib \
plugins/Shibatch/PFC/Release/PFC.lib plugins/Shibatch/Release/Shibatch.lib \
plugins/TimeStretch/Release/TimeStretch.lib plugins/TimeStretch/SoundTouch/Release/SoundTouch.lib \
plugins/VDubFilter/Release/VDubFilter.lib ../$AVSDIRNAME/32bit/dev
Undo the upx packing on the 32-bit copy of DevIL.dll:
upx -d ../$AVSDIRNAME/32bit/DevIL.dll
For 64-bit (no XP):
cmake ../AviSynthPlus -G "Visual Studio 18 2026" -A x64 -DBUILD_DIRECTSHOWSOURCE:bool=on -DENABLE_PLUGINS:bool=on && \
cmake --build . --config Release -j $(nproc)
or
cmake ../AviSynthPlus -G "Visual Studio 17 2022" -A x64 -DBUILD_DIRECTSHOWSOURCE:bool=on -DENABLE_PLUGINS:bool=on && \
cmake --build . --config Release -j $(nproc)
or
cmake ../AviSynthPlus -G "Visual Studio 16 2019" -A x64 -DBUILD_DIRECTSHOWSOURCE:bool=on -DENABLE_PLUGINS:bool=on && \
cmake --build . --config Release -j $(nproc)
For 64-bit (XP):
cmake ../AviSynthPlus -G "Visual Studio 18 2026" -A x64 -T "v141_xp" -DWINXP_SUPPORT:bool=on -DBUILD_DIRECTSHOWSOURCE:bool=on -DENABLE_PLUGINS:bool=on && \
cmake --build . --config Release -j $(nproc)
or
cmake ../AviSynthPlus -G "Visual Studio 17 2022" -A x64 -T "v141_xp" -DWINXP_SUPPORT:bool=on -DBUILD_DIRECTSHOWSOURCE:bool=on -DENABLE_PLUGINS:bool=on && \
cmake --build . --config Release -j $(nproc)
or
cmake ../AviSynthPlus -G "Visual Studio 16 2019" -A x64 -T "v141_xp" -DWINXP_SUPPORT:bool=on -DBUILD_DIRECTSHOWSOURCE:bool=on -DENABLE_PLUGINS:bool=on && \
cmake --build . --config Release -j $(nproc)
Copy the .dlls to the packaging directory:
cp Output/AviSynth.dll Output/system/DevIL.dll Output/plugins/* ../$AVSDIRNAME/64bit
Copy the .libs to the packaging directory:
cp avs_core/Release/AviSynth.lib plugins/DirectShowSource/Release/*.lib \
../AviSynthPlus/plugins/ImageSeq/lib/DevIL_x64/DevIL.lib plugins/ImageSeq/Release/ImageSeq.lib \
plugins/Shibatch/PFC/Release/PFC.lib plugins/Shibatch/Release/Shibatch.lib \
plugins/TimeStretch/Release/TimeStretch.lib plugins/TimeStretch/SoundTouch/Release/SoundTouch.lib \
plugins/VDubFilter/Release/VDubFilter.lib ../$AVSDIRNAME/64bit/dev
Finishing up¶
Packaging up everything can be quickly done with 7-zip:
cd ..
7z a -mx9 $AVSDIRNAME.7z $AVSDIRNAME
Building with Microsoft C++ (cmake command line)¶
From CMake GUI:¶
Delete Cache
Where is source codeandWhere to build binaries: git project folder e.g. C:/Github/AviSynthPlusPress Configure
Choose an available generator:
Visual Studio 18 2026 (requires CMake 4.2+; generates .slnx file)
Visual Studio 17 2022 (solution will be generated for VS2022)
Visual Studio 16 2019 (solution will be generated for VS2019)
Choose optional platform generator: default is x64 when left empty, Win32 is another option
When you want XP compatible build, set
Optional toolset to use (-T option):
v141_xp
(note: for XP this is only the half of the prerequisites. Tested and working with VS 2026)
Fill options
ImageSeq.DLL
This plugin has external dependencies: DevIL SDK headers and libraries are no longer included as a copy in Avisynth repo since 2024.
In order to be able to debug them we'd need to download and set some things manually.
Download and extract DevIL SDK into a folder. In our example it is
C:/avsplus_build_deps/DevIL Windows SDK/. See DevIL (using prebuilt SDK) and Using prebuilt DevIL SDK for more details.Manually edit CMAKE GUI options (x64 example):
BUILD_IMAGESEQ [X]
ILU_LIBRARIESC:/avsplus_build_deps/DevIL Windows SDK/lib/x64/Release/ILU.libIL_INCLUDE_DIRc:\avsplus_build_deps\DevIL Windows SDK\include\ILIL_LIBRARIESC:/avsplus_build_deps/DevIL Windows SDK/lib/x64/Release/DevIL.lib
TimeStretch.DLL
This plugin has external dependencies: SoundTouch project. Its source snapshot is no longer included as a copy in Avisynth repo since 2024.
See the Building AviSynth+'s external dependencies with Visual Studio for more details.
BUILD_TIMESTRETCH [X]
SOUNDTOUCH... to be filled ...SOUNDTOUCH_DIR... to be filled ...
Generate
Open the generated solution (slnx for VS2026, sln for others) with Visual Studio GUI, build/debug
Note: you can't have a solution file containing both x86 and x64 configuration at a time.
Command line¶
Examples (assuming we are in avisynth-build folder)
Config (--config parameter) can be Debug, Release, RelWithDebInfo.
Visual Studio 2026
msvc_2026_win64_cleanfirst.bat
@rem cd avisynth-build
del .\CMakeCache.txt
del ..\CMakeCache.txt
cmake .. -G "Visual Studio 18 2026" -A x64 -DWINXP_SUPPORT:bool=off -DBUILD_DIRECTSHOWSOURCE:bool=on -DENABLE_PLUGINS:bool=on -DENABLE_INTEL_SIMD:bool=ON
cmake --build . --config Release --clean-first
msvc_2026_win32_xp_sse_cleanfirst.bat
@rem cd avisynth-build
del .\CMakeCache.txt
del ..\CMakeCache.txt
cmake .. -G "Visual Studio 18 2026" -A Win32 -T "v141_xp" -DMSVC_CPU_ARCH:string="SSE" -DWINXP_SUPPORT:bool=on -DBUILD_DIRECTSHOWSOURCE:bool=on -DENABLE_PLUGINS:bool=on -DENABLE_INTEL_SIMD:bool=ON
cmake --build . --config Release --clean-first
Visual Studio 2022
msvc_2022_win64_cleanfirst.bat
@rem cd avisynth-build
del .\CMakeCache.txt
cmake .. -G "Visual Studio 17 2022" -A x64 -DWINXP_SUPPORT:bool=off -DBUILD_DIRECTSHOWSOURCE:bool=on -DENABLE_PLUGINS:bool=on -DENABLE_INTEL_SIMD:bool=ON
cmake --build . --config Release --clean-first
msvc_2022_win64_cuda_plugins_allowed_cleanfirst.bat
@rem cd avisynth-build
del .\CMakeCache.txt
cmake .. -G "Visual Studio 17 2022" -A x64 -DENABLE_CUDA:bool=on -DWINXP_SUPPORT:bool=off -DBUILD_DIRECTSHOWSOURCE:bool=on -DENABLE_PLUGINS:bool=on -DENABLE_INTEL_SIMD:bool=ON
cmake --build . --config Release --clean-first
msvc_2022_win32_xp_sse_cleanfirst.bat
@rem cd avisynth-build
del .\CMakeCache.txt
cmake .. -G "Visual Studio 17 2022" -A Win32 -T "v141_xp" -DMSVC_CPU_ARCH:string="SSE" -DWINXP_SUPPORT:bool=on -DBUILD_DIRECTSHOWSOURCE:bool=on -DENABLE_PLUGINS:bool=on -DENABLE_INTEL_SIMD:bool=ON
cmake --build . --config Release --clean-first
msvc_2022_win64_xp_cleanfirst.bat
@rem cd avisynth-build
del .\CMakeCache.txt
cmake .. -G "Visual Studio 17 2022" -A x64 -T "v141_xp" -DWINXP_SUPPORT:bool=on -DBUILD_DIRECTSHOWSOURCE:bool=on -DENABLE_PLUGINS:bool=on -DENABLE_INTEL_SIMD:bool=ON
cmake --build . --config Release --clean-first
Visual Studio 2019
msvc_win64_cleanfirst.bat
@rem cd avisynth-build
del .\CMakeCache.txt
cmake .. -G "Visual Studio 16 2019" -A x64 -DENABLE_CUDA:bool=on -DWINXP_SUPPORT:bool=off -DBUILD_DIRECTSHOWSOURCE:bool=on -DENABLE_PLUGINS:bool=on -DENABLE_INTEL_SIMD:bool=ON
cmake --build . --config Release --clean-first
msvc_win32_xp_sse_cleanfirst.bat
@rem cd avisynth-build
del .\CMakeCache.txt
cmake .. -G "Visual Studio 16 2019" -A Win32 -T "v141_xp" -DMSVC_CPU_ARCH:string="SSE" -DWINXP_SUPPORT:bool=on -DBUILD_DIRECTSHOWSOURCE:bool=on -DENABLE_PLUGINS:bool=on -DENABLE_INTEL_SIMD:bool=ON
cmake --build . --config Release --clean-first
msvc_win64_xp_cleanfirst.bat
@rem cd avisynth-build
del .\CMakeCache.txt
cmake .. -G "Visual Studio 16 2019" -A x64 -T "v141_xp" -DWINXP_SUPPORT:bool=on -DBUILD_DIRECTSHOWSOURCE:bool=on -DENABLE_PLUGINS:bool=on -DENABLE_INTEL_SIMD:bool=ON
cmake --build . --config Release --clean-first
msvc_win32_xp_nointel_cleanfirst.bat
@rem cd avisynth-build
del .\CMakeCache.txt
cmake .. -G "Visual Studio 16 2019" -A Win32 -T "v141_xp" -DMSVC_CPU_ARCH:string="SSE" -DWINXP_SUPPORT:bool=on -DBUILD_DIRECTSHOWSOURCE:bool=on -DENABLE_PLUGINS:bool=on -DENABLE_INTEL_SIMD:bool=OFF
cmake --build . --config Release --clean-first
Building with Intel C++ Compiler ICX (IntelLLVM) or ICL (Windows)¶
Prerequisites:¶
Useful link:
We need Intel oneAPI Base Kit for LLVM based compiler and optionally oneAPI HPC Toolkit for the classic C++ compiler.
Download Intel® oneAPI DPC++/C++ Compiler
https://www.intel.com/content/www/us/en/developer/tools/oneapi/toolkits.html#base-kit
Download the base kit.
https://www.intel.com/content/www/us/en/developer/tools/oneapi/base-toolkit-download.html
Choose online or offline installer.
DPC++/C++ is compulsory (we need then only Intel C++; DPC++ is not suitable for Avisynth)
Save disk space: No Math kernel Library, No Video Processing, No Deep Neural
Choose IDE Integration: Visual Studio 2022 (or 2019)
Optionally: download component for C++
https://www.intel.com/content/www/us/en/developer/tools/oneapi/toolkits.html#hpc-kit
Intel® oneAPI HPC Toolkit for Windows
Why: Intel® C++ Compiler Classic 19.2 (will be discontinued)
Choose Custom Installation (Fortran support not needed)
There are two main flavours which we can use (DPC++ is not compatible with Avisynth)
Intel® NextGen Compiler (in base kit, LLVM based)
TOOLSET = "Intel C++ Compiler 2025", COMPILER EXE NAME = icx.exe
TOOLSET = "Intel C++ Compiler 2024", COMPILER EXE NAME = icx.exe
TOOLSET = "Intel C++ Compiler 2023", COMPILER EXE NAME = icx.exe
TOOLSET = "Intel C++ Compiler 2022", COMPILER EXE NAME = icx.exe
TOOLSET = "Intel C++ Compiler 2021", COMPILER EXE NAME = icx.exe
Intel® Classic Compiler (in extra HPC kit)
TOOLSET = "Intel C++ Compiler 19.2", COMPILER EXE NAME = icl.exe
Note that this classic compiler will get discontinued, as of late 2023.
Once installed first one or both, check some files.
CMake integration and support files¶
For Intel C++ Compiler 2025:
Info from: c:\Program Files (x86)\Intel\oneAPI\compiler\latest\lib\cmake\IntelDPCPP\ReadMeDPCPP.txt
Copy
c:\Program Files (x86)\Intel\oneAPI\compiler\latest\lib\cmake\IntelDPCPP\IntelDPCPPConfig.cmake
and
c:\Program Files (x86)\Intel\oneAPI\compiler\latest\lib\cmake\IntelDPCPP\IntelDPCPPConfigVersion.cmake
to
c:\Program Files\CMake\share\cmake-3.25\Modules\IntelDPCPP\
For Intel C++ Compiler 2024:
Info from: c:\Program Files (x86)\Intel\oneAPI\compiler\latest\lib\cmake\IntelDPCPP\ReadMeDPCPP.txt
Copy
c:\Program Files (x86)\InteloneAPI\compiler\latest\windows\IntelDPCPP\IntelDPCPPConfig.cmake
and
c:\Program Files (x86)\InteloneAPI\compiler\latest\windows\IntelDPCPP\IntelDPCPPConfigVersion.cmake
to
c:\Program Files\CMake\share\cmake-3.25\Modules\
For Intel C++ Compiler 2023:
Info from: c:\Program Files (x86)\Intel\oneAPI\compiler\latest\windows\IntelDPCPP\ReadMe.txt
Copy
c:\Program Files (x86)\InteloneAPI\compiler\latest\windows\IntelDPCPP\IntelDPCPPConfig.cmake
to
c:\Program Files\CMake\share\cmake-3.25\Modules\
For Intel C++ Compiler 2021:
Info from: c:\Program Files (x86)\Intel\oneAPI\compiler\latest\windows\cmake\SYCL\
Copy
c:\Program Files (x86)\Intel\oneAPI\compiler\latest\windows\cmake\SYCL\FindIntelDPCPP.cmake
to
c:\Program Files\CMake\share\cmake-3.20\Modules\
Note: Intel C++ Compilers need Cmake 3.22.3 (Windows) or 3.22.1 (Linux) as a minimum (as of Intel 2024 or 2025)
From CMake GUI:¶
Delete Cache
Where is source codeandWhere to build binaries: git project folder e.g. C:/Github/AviSynthPlusPress Configure
Choose an available generator:
Visual Studio 18 2026 (requires CMake 4.2+, solution generated for VS2026)
Visual Studio 17 2022 (solution will be generated for VS2022)
Visual Studio 16 2019 (solution will be generated for VS2019)
Choose optional platform generator: default is x64 when left empty, Win32 is another option
Set
Optional toolset to use (-T option):
For LLVM based icx:
Intel C++ Compiler 2025 or
Intel C++ Compiler 2024 or
Intel C++ Compiler 2023 or
Intel C++ Compiler 2022 or
Intel C++ Compiler 2021
For classic icl:
Intel C++ Compiler 19.2
Specify native compilers (checkbox): browse for the appropriate compiler executable path.
Intel C++ Compiler 2025:
icx: c:\Program Files (x86)\Intel\oneAPI\compiler\latest\bin\icx.exe
Intel C++ Compiler 2024:
icx: C:\Program Files (x86)\Intel\oneAPI\compiler\latest\windows\bin\icx.exe
icl: C:\Program Files (x86)\Intel\oneAPI\compiler\latest\windows\bin\intel64\icl.exe
If you have errors like xilink: : error : Assertion failed (shared/driver/drvutils.c, line 312 then
as a workaround you must copy clang.exe (by default it is located in C:\Program Files (x86)\Intel\oneAPI\compiler\latest\windows\bin)
to the folder beside xilink (for x64 configuration it is in C:\Program Files (x86)\Intel\oneAPI\compiler\latest\windows\bin\intel64).
Successful log looks like:
(Note: If CXX compiler is not the Intel one, then you probably missed step #7.)
The CXX compiler identification is IntelLLVM 2025.0.0 with MSVC-like command-line
Check for working CXX compiler: C:/Program Files (x86)/Intel/oneAPI/compiler/2025.0/bin/icx.exe
or
The CXX compiler identification is IntelLLVM 2023.0.0 with MSVC-like command-line
Check for working CXX compiler: C:/Program Files (x86)/Intel/oneAPI/compiler/2023.0.0/windows/bin/icx.exe
or
The CXX compiler identification is IntelLLVM 2021.4.0 with MSVC-like command-line
Check for working CXX compiler: C:/Program Files (x86)/Intel/oneAPI/compiler/2021.4.0/windows/bin/icx.exe
or (classic 19.2 version downloaded in 2023)
The CXX compiler identification is Intel 2021.8.0.20221119
Check for working CXX compiler: C:/Program Files (x86)/Intel/oneAPI/compiler/2023.0.0/windows/bin/intel64/icl.exe - skipped
or (classic 19.2 version downloaded in 2021)
The CXX compiler identification is Intel 2021.4.0.20210910
Check for working CXX compiler: C:/Program Files (x86)/Intel/oneAPI/compiler/2021.4.0/windows/bin/intel64/icl.exe
Fill options, Generate
Open the generated solution with Visual Studio GUI, build/debug
Note that the built program would need Intel redistributable components or else you may face errors that dependencies could not be loaded: svml_dispmd.dll and libmmd.dll. Check Intel OneAPI Redistributable package at:
Command line¶
Examples (assuming we are in avisynth-build folder). Config can be Debug, Release, RelWithDebInfo.
x_icl_cleanfirst.bat
@rem cd avisynth-build
del .\CMakeCache.txt
C:\Program Files (x86)\Intel\oneAPI\setvars.bat
cmake ../ -T "Intel C++ Compiler 19.2" -DCMAKE_CXX_COMPILER="icl.exe" -DBUILD_DIRECTSHOWSOURCE:bool=off -DENABLE_PLUGINS:bool=on -DENABLE_INTEL_SIMD:bool=ON
cmake --build . --config Debug --clean-first
x_icx_cleanfirst.bat
@rem cd avisynth-build
del .\CMakeCache.txt
C:\Program Files (x86)\Intel\oneAPI\setvars.bat
cmake ../ -T "Intel C++ Compiler 2025" -DCMAKE_CXX_COMPILER="icx.exe" -DBUILD_DIRECTSHOWSOURCE:bool=off -DENABLE_PLUGINS:bool=on -DENABLE_INTEL_SIMD:bool=ON
cmake --build . --config Debug --clean-first
x_icx_cleanfirst_no_simd.bat
This one will build only Avisynth.dll, no external plugins, plain C code (no SIMD)
@rem cd avisynth-build
del .\CMakeCache.txt
C:\Program Files (x86)\Intel\oneAPI\setvars.bat
cmake ../ -T "Intel C++ Compiler 2025" -DCMAKE_CXX_COMPILER="icx.exe" -DBUILD_DIRECTSHOWSOURCE:bool=off -DENABLE_PLUGINS:bool=OFF -DENABLE_INTEL_SIMD:bool=OFF
cmake --build . --config Debug --clean-first
Building with Clang¶
Command line: todo
Using Cmake GUI:¶
Delete Cache
Where is source codeandWhere to build binaries: git project folder e.g. C:/Github/AviSynthPlusPress Configure
Choose generator:
Visual Studio 18 2026 (solution will be generated for VS2026)
Visual Studio 17 2022 (solution will be generated for VS2022)
Visual Studio 16 2019 (solution will be generated for VS2019)
Choose optional platform generator: default is x64 when left empty, Win32 is another option
Set
Optional toolset to use (-T option):
Type
llvmorclangclclangcl (Clang-cl) comes with Visual Studio.
for native LLVM you may need to specify native compilers (checkbox): browse for the appropriate compiler executable path.
Hint: How to install Clang-cl in Visual Studio:
Tools|Get Tools and Features|Add Individual Components|Compilers, build tools, and runtimes
- For VS2026:
[X] C++ Clang compiler for Windows
[X] MSBuild support for LLVM (clang-cl) toolset
- For VS2019/2022:
[X] C++ Clang compiler for Windows
[X] C++ Clang-cl for v142/v143 build tools (x64/x86)
Fill options, Generate
Open the generated solution with Visual Studio GUI, build/debug
Building with GCC¶
AviSynth+ can be built with GCC two different ways: using MSys2 as a native toolchain, or cross-compiled under another OS such as a Linux distribution.
Building with GCC in MSys2¶
Launch MSys2 and install GCC and Ninja:
pacman -S mingw64/mingw-w64-x86_64-gcc gcc mingw64/ninja mingw32/ninja mingw32/mingw-w64-i686-gcc
Grab the AviSynth+ source code:
cd $HOME && \
git clone https://github.com/AviSynth/AviSynthPlus && \
cd AviSynthPlus && \
mkdir -p avisynth-build/i686 avisynth-build/amd64
If you were in the MSys2 MSYS prompt, open the MinGW32 prompt, then navigate into the build directory, build AviSynth+, and install it:
cd $HOME/AviSynthPlus/avisynth-build/i686 && \
cmake ../../ -G "Ninja" -DCMAKE_INSTALL_PREFIX=$HOME/avisynth+_build/32bit \
-DBUILD_SHIBATCH:bool=off && \
ninja && \
ninja install
(The Shibatch plugin currently has issues on GCC, so disable it for now. DirectShowSource also has issues, but it doesn't get built by default.)
Open the MinGW64 prompt now, navigate into the build directory, build AviSynth+, and install it:
cd $HOME/AviSynthPlus && \
AVSDIRNAME=avisynth+_r$(git rev-list --count HEAD)-g$(git rev-parse --short HEAD)-$(date --rfc-3339=date | sed 's/-//g') && \
cd avisynth-build/amd64 && \
cmake ../../ -G "Ninja" -DCMAKE_INSTALL_PREFIX=$HOME/avisynth+_build/64bit \
-DBUILD_SHIBATCH:bool=off && \
ninja && \
ninja install
(The Shibatch plugin currently has issues on GCC, so disable it for now. DirectShowSource also has issues, but it doesn't get built by default.)
Finishing up¶
Now, without leaving the MinGW64 prompt, package the binaries up in a 7zip archive:
mv $HOME/avisynth+_build $HOME/$AVSDIRNAME && \
7za a -mx9 ~/$AVSDIRNAME.7z ~/$AVSDIRNAME
Cross-compiling with GCC (Version #1)¶
For ease of explanation, we'll assume Ubuntu Linux. The method to cross-compile under most distributions is largely the same, so don't worry about that.
Ubuntu's repositories lag behind upstream GCC releases, and my current build instructions are built around a most-recent-stable version of GCC and MinGW. The full instructions for that are contained in the first section of https://github.com/qyot27/mpv/blob/extra-new/DOCS/crosscompile-mingw-tedious.txt
Download the source code and prepare the build directories:
git clone https://github.com/AviSynth/AviSynthPlus && \
cd AviSynthPlus && \
mkdir -p avisynth-build/i686 avisynth-build/amd64 && \
AVSDIRNAME=avisynth+-gcc_r$(git rev-list --count HEAD)-g$(git rev-parse --short HEAD)-$(date --rfc-3339=date | sed 's/-//g') && \
32-bit:
cd avisynth-build/i686 && \
cmake ../../ -G "Ninja" -DCMAKE_INSTALL_PREFIX=$HOME/avisynth+_build/32bit \
-DCMAKE_TOOLCHAIN_FILE="/usr/x86_64-w64-mingw32/toolchain-x86_64-w64-mingw32.cmake" \
-DCMAKE_C_FLAGS="-m32" -DCMAKE_CXX_FLAGS="-m32" -DCMAKE_RC_FLAGS="-F pe-i386" \
-DBUILD_SHIBATCH:bool=off && \
ninja && \
ninja install
64-bit:
cd ../amd64 && \
cmake ../../ -G "Ninja" -DCMAKE_INSTALL_PREFIX=$HOME/avisynth+_build/64bit \
-DCMAKE_TOOLCHAIN_FILE="/usr/x86_64-w64-mingw32/toolchain-x86_64-w64-mingw32.cmake" \
-DBUILD_SHIBATCH:bool=off && \
ninja && \
ninja install
Cross-compiling with GCC (Version #2)¶
AviSynth+ cross-compilation Guide (On Ubuntu to create Windows, MinGW-w64)
Using POSIX-threaded MinGW toolchains (x86 and x64)
This document describes how to cross‑compile AviSynth+ for Windows 32-bit (x86) and Windows 64-bit (x64) from a Linux (Ubuntu) system using the MinGW-w64 GCC toolchain.
The guide includes fixes for:
std::mutex / POSIX thread model issues
CMake/Ninja RPATH errors
32-bit vs. 64-bit toolchain selection
SSE2/MMX intrinsic mismatches
Packaging and dependency notes
This guide is verified against Ubuntu 22.04 and MinGW-w64 POSIX compilers.
1. Overview¶
AviSynth+ uses C++11 threading primitives (e.g. std::mutex, std::thread), which require the POSIX flavor of MinGW-w64. Ubuntu provides separate cross-compilers for:
i686-w64-mingw32 => 32-bit Windows target
x86_64-w64-mingw32 => 64-bit Windows target
Ubuntu MinGW packages are not multilib; the 64-bit compiler cannot build 32-bit code. You must use two toolchains.
2. Prerequisites¶
Install all needed packages:
sudo apt update \
sudo apt install git cmake ninja-build mingw-w64 p7zip-full
Ninja is used for fast builds; p7zip is recommended for the final package.
3. About the POSIX Threading Model¶
MinGW-w64 provides two threading backends:
win32 (default on older distros)
posix (required for std::mutex and modern C++ threading)
Even on modern systems, you must explicitly use the POSIX compiler variants:
i686-w64-mingw32-g++-posix
x86_64-w64-mingw32-g++-posix
You may optionally configure update-alternatives:
sudo update-alternatives --set i686-w64-mingw32-gcc /usr/bin/i686-w64-mingw32-gcc-posix \
sudo update-alternatives --set i686-w64-mingw32-g++ /usr/bin/i686-w64-mingw32-g++-posix \
sudo update-alternatives --set x86\_64-w64-mingw32-gcc /usr/bin/x86\_64-w64-mingw32-gcc-posix \
sudo update-alternatives --set x86\_64-w64-mingw32-g++ /usr/bin/x86\_64-w64-mingw32-g++-posix
Note
This is optional. The CMake commands below explicitly select the correct compilers, so you do not need to modify system defaults.
4. Get the Source¶
And create a reproducible output directory name.
git clone https://github.com/AviSynth/AviSynthPlus \
cd AviSynthPlus \
mkdir -p avisynth-build/i686 avisynth-build/amd64 \
AVSDIRNAME=avisynth+-gcc\_r$(git rev-list --count HEAD)-g$(git rev-parse --short HEAD)-$(date +%Y%m%d)
5. Build for 32-bit Windows (i686)¶
AviSynth+ internally applies SIMD and intrinsic flags based on CMAKE_SYSTEM_PROCESSOR. To avoid “target-specific option mismatch” errors, explicitly set it to i686.
Ubuntu MinGW is not multilib, so you must use the dedicated 32-bit toolchain.
cd avisynth-build/i686
cmake ../../ -G Ninja \
-DCMAKE\_SYSTEM\_NAME=Windows \
-DCMAKE\_SYSTEM\_PROCESSOR=i686 \
-DCMAKE\_BUILD\_TYPE=Release \
-DCMAKE\_SKIP\_RPATH=TRUE \
-DCMAKE\_INSTALL\_PREFIX="$HOME/avisynth+\_build/32bit" \
-DCMAKE\_C\_COMPILER=i686-w64-mingw32-gcc-posix \
-DCMAKE\_CXX\_COMPILER=i686-w64-mingw32-g++-posix \
-DBUILD\_SHIBATCH:BOOL=off
ninja
ninja install
Notes¶
CMAKE_SKIP_RPATH=TRUE eliminates CMake/Ninja install-RPATH relinking failures.
SSE2 is always enabled via AviSynth+ internal logic for 32-bit builds.
6. Build for 64-bit Windows (x86_64)¶
cd ../amd64
cmake ../../ -G Ninja \
-DCMAKE_SYSTEM_NAME=Windows \
-DCMAKE_SYSTEM_PROCESSOR=x86_64 \
-DCMAKE_BUILD_TYPE=Release \
-DCMAKE_SKIP_RPATH=TRUE \
-DCMAKE_INSTALL_PREFIX="$HOME/avisynth+_build/64bit" \
-DCMAKE_C_COMPILER=x86_64-w64-mingw32-gcc-posix \
-DCMAKE_CXX_COMPILER=x86_64-w64-mingw32-g++-posix \
-DBUILD_SHIBATCH:BOOL=off
ninja
ninja install
Notes¶
All x86-64 CPUs support SSE2, so no special flags are required.
POSIX compiler ensures correct C++11 threading.
7. Packaging¶
cd \~ \
mv avisynth+\_build "$AVSDIRNAME" \
7za a -mx9 "$AVSDIRNAME.7z" "$AVSDIRNAME"
You now have:
- <name>.7z
- /32bit
→ aviynth.dll + includes + plugins
- /64bit
→ same for x64
8. Runtime Dependencies¶
POSIX thread model dependency¶
Builds produced with the POSIX toolchain require:
libwinpthread-1.dll
This is expected and normal.
Place this DLL next to avisynth.dll or ship it with your application.
Static linking¶
To produce a DLL with no external MinGW dependencies, you can try forcing the linker to use static archives. Note that this may require specific library files to be present in your Ubuntu environment.
# Add these to your CMake command:
-DCMAKE_CXX_FLAGS="-static-libgcc -static-libstdc++" \
-DCMAKE_SHARED_LINKER_FLAGS="-Wl,-Bstatic -lstdc++ -lwinpthread -Wl,-Bdynamic"
This is advanced. Fully static POSIX builds are fragile on Ubuntu. If the linker cannot
find libwinpthread.a, the build will fail. Additionally, static linking in a DLL can cause
issues with memory management if plugins also statically link their runtimes.
Shipping libwinpthread-1.dll alongside avisynth.dll is the recommended and most stable approach.
9. Known Pitfalls and Fixes¶
9.1 Ninja RPATH errors¶
If you see:
The install of <target> requires changing an RPATH ... not supported with Ninja ...
Always ensure:
-DCMAKE_SKIP_RPATH=TRUE
This avoids relinking steps which do not apply to Windows binaries.
9.2 Intrinsic "Target specific option mismatch" errors¶
Occurs when the CPU type is not set properly.
Fix: set
-DCMAKE_SYSTEM_PROCESSOR=i686
for 32-bit builds.
9.3 Mixing win32 and posix toolchains¶
Never mix:
i686-w64-mingw32-g++ (win32 threading)
i686-w64-mingw32-g++-posix (POSIX threading)
This causes:
Missing std::mutex
ABI mismatches
Linker errors involving dllimport or winpthreads
9.4 Redefinition of CRT functions (_strlwr, _strupr, etc.)¶
MinGW-w64 already provides these. When you encounter this, MINGW was not properly detected by CMake, for example due to a missing -DCMAKE_SYSTEM_NAME=Windows. Normally, the directory of compatibility string util helpers is omitted.
If still building AviSynth+ with a compatibility layer, guard the definitions using:
#if !defined(MINGW32) && !defined(MINGW64)
/* custom implementations */
#endif
10. Understanding "Install" During Cross-Compilation¶
When building AviSynth+ for Windows using a Linux host system (Ubuntu), ninja install may appear confusing at first - after all, Ubuntu cannot load or execute Windows DLLs. However, the install step in a cross-compilation context does not mean installing software on Ubuntu. Instead, it serves a very different and critically important purpose.
This section explains what the install step really does, why it is needed, and how it fits into the cross-compile workflow.
10.1. What “Install” Does NOT Mean¶
It does not mean any of the following:
Installing AviSynth+ into Ubuntu’s system libraries
Making Ubuntu able to load or use AviSynth.dll
Registering anything system-wide
Enabling AviSynth+ on Linux
None of that happens.
Ubuntu cannot run or link Windows binaries; the Windows DLLs are not for the host system at all.
10.2. What “Install” Actually Means in Cross‑Compilation¶
In a cross-build scenario, the install step simply:
Creates a Windows-style filesystem layout inside a directory on Linux
This includes folders like:
bin/ → Windows executables and DLLs
lib/ → import libraries, pkgconfig files
include/ → headers for Windows development
lib/avisynth/ → internal plugins
Collects all produced build artifacts in one clean prefix
Instead of having binaries scattered through CMake’s intermediate directories, the install step:
copies the DLL
copies import libraries (.dll.a)
copies headers
copies built‑in plugins
creates pkgconfig files
into the exact structure expected by Windows build systems.
Produces the folder you will later package or ship to Windows
Your install prefix:
$HOME/avisynth+_build/64bit/
is not a Linux installation - it is a staging directory representing what would be a real installation on a Windows filesystem.
You can zip or 7-zip this folder and distribute it.
10.3. Why "Install" Is Required¶
(A) To build a proper Windows release
AviSynth+, FFmpeg, Qt, LLVM, and almost all cross-built libraries use the install phase to generate their final, distributable layout.
This ensures your release archive has:
the correct include paths
the correct lib paths
the correct bin path
consistent plugin locations
accurate metadata (pkgconfig, version.h, etc.)
(B) To separate build artifacts from install artifacts
The build tree contains:
temporary object files
CMake intermediate files
Ninja rules
dependency databases
incremental build caches
This tree is not a clean or portable output.
The install tree is.
(C) For dependent projects to find AviSynth+
If someone cross-compiles a project that depends on AviSynth+, it can use:
pkg-config --cflags --libs avisynth``
This only works because the install step generates:
lib/pkgconfig/avisynth.pc
containing the correct Windows paths.
(D) For plugin builds
Plugins expect:
include/avisynth/...
lib/AviSynth.dll.a
These are only collected during install.
10.4. Example: Installed Output Structure¶
After:
ninja install
You get something like (in your home directory ~):
avisynth+_build/64bit/
├── bin/
│ └── AviSynth.dll
├── lib/
│ ├── AviSynth.dll.a
│ └── pkgconfig/
│ └── avisynth.pc
├── include/
│ └── avisynth/
│ ├── avisynth.h
│ ├── avs/
│ └── ...
└── lib/avisynth/
├── ConvertStacked.dll
└── ConvertStacked.dll.a
And similarly, for 32bit.
Everything here is intended to be copied to Windows, not used on Ubuntu.
10.5. What Happens If You Skip ninja install?¶
You would be left with:
scattered build outputs
missing import libraries
missing pkgconfig file
missing plugin installation
headers buried in the source tree
Your build would not be package‑ready.
In short: you could not produce a proper Windows release.
10.6. Summary¶
The install step is not installation on Ubuntu. It is:
“Exporting the Windows build into a clean, structured staging directory.”
This directory is then:
packaged (e.g., .7z or .zip)
used by plugin developers
consumed by downstream Windows projects
deployed to real Windows systems
It is an essential part of cross‑compiling AviSynth+.
11. Summary¶
This guide provides a fully correct, stable, reproducible method to build AviSynth+ for Windows on Ubuntu. It works reliably for:
Modern C++17 build environments
Both 32-bit and 64-bit Windows
Ninja + CMake workflows
POSIX-threaded MinGW toolchains
Warning
Note on ABI compatibility: This build uses the MinGW-w64 (GCC) ABI. While it is fully compatible with the AviSynth C-API and most existing plugins, it is not binary-compatible with C++ plugins compiled specifically for the MSVC ABI.
Finishing up¶
Packaging:
mv $HOME/avisynth+_build $HOME/$AVSDIRNAME
7za a -mx9 ~/$AVSDIRNAME.7z ~/$AVSDIRNAME
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$ Date: 2026-01-25 21:00:00 +01:00 $