AviSynth FilterSDK ================== Note: this documentation was not maintained since AviSynth 2.6, update was started again in 2020 April (AviSynth+ 3.5.1 era). AviSynth external Filter SDK is a package for developers to create your own filters (plugins and console applications) for AviSynth. The package consists of: - these documentation text files (in HTML or Wiki format); - the header file 'avisynth.h' (recent version) with all declarations to include in plugin source code; - several plugin and console application source codes; - some extra files in 'Extra' folder. .. toctree:: :maxdepth: 3 .. contents:: Table of contents Necessary software ------------------ You must have some :doc:`necessary software. ` Writing a plugin ---------------- We will start by writing some simple plugins to show you the basics. Processing video ~~~~~~~~~~~~~~~~ * :doc:`InvertNeg` produces a photo-negative of the input clip. * :doc:`SimpleSample` has some very simple examples covering development of a filter that draws a variable sized square, in the middle of the screen. It does so for all color formats. One thing not covered in SimpleSample, is how to :doc:`change frame size ` in a filter. Processing audio ~~~~~~~~~~~~~~~~ * xxx Also have a look at :doc:`Getting started with Audio `. Runtime functions ~~~~~~~~~~~~~~~~~ See :doc:`Non-clip sample ` how to create runtime AviSynth functions. Source filters ~~~~~~~~~~~~~~ * :doc:`GradientMask ` creates a simple Gradient. The example explains a few things how source filters work. Speeding up your plugin using assembler ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ todo: having SIMD intrinsic widespread this topic is a bit outdated: You can also browse various topic on :doc:`Assembler Optimizing `. Making dual plugins ~~~~~~~~~~~~~~~~~~~ This old topic once was about making dual 2.5 and 2.6 plugins. Now in 2020 it is still important to give support earlier (now it's the 2.6) interface which is used by earlier Avisynth+ and classic Avisynth 2.6. One of the features of AviSynth+ is that 2.6 plugins (plugins compiled with plugin api v6) can still be used in AviSynth+. Avisynth+ evolved from classic Avisynth 2.6 so this is no wonder. There are differences though since AviSynth+ introduced high bit depth video handling and there came new support functions. AviSynth+'s avisynth.h is responsible for the compatibility, functions which did not exist in classic Avisynth (such as BitsPerComponent() for VideoInfo) return a compatible value (8 in this case since Avisynth 2.6 handled only 8 bit videos) Beginning with the v8 interface - frame property support - dual interfaces became important again. Plugins have to be able to detect the availability of v8 interface and behave accordingly. (todo: They are described :doc:`here `). Writing console applications that access AviSynth ------------------------------------------------- When writing console applications (commandline programs) it is possible to access AviSynth in two ways. The first one is to use the VfW api (using the `AVIFile library`_) like is done in avs2avi (see `[1]`_ or `[2]`_), avs2yuv (`using the C api`_, or `using the C++ api`_), or `avs2wav`_ for example. See also `here`_ to get you going. The second one is to call AviSynth directly like is done in `avs2pipe`_ for example (it uses the C api). It's a tool to output y4m video or wav audio to stdout. The way to do this is importing avisynth.dll via loadlibrary() and getprocaddress(). Then creating a scriptenvironment and importing a script using invoke(). At that point you will have a clip from which you can call getframe() to access the video and getaudio() to access the audio. Below are some examples that have a script as input and raw video or audio as output: * :doc:`avs2yuv` reads a script and outputs raw video. * :doc:`avs2pcm` reads a script and outputs raw audio. Compiling plugins and console applications that access AviSynth --------------------------------------------------------------- How to compile plugins and console applications that access AviSynth is described :doc:`here `. Debugging plugins and console applications that access AviSynth --------------------------------------------------------------- How to debug plugins and console applications that access AviSynth is described :doc:`here `. AviSynth and its plugin api's ----------------------------- AviSynth exists as an instance of the ScriptEnvironment class, that implements the IScriptEnvironment interface. The IScriptEnvironment interface is defined in avisynth.h (and avisynth_c.h) and it is the only way for plugins and external applications to communicate with AviSynth. A pointer to ScriptEnvironment object is passed along to all plugins, so that they can use AviSynth facilities. Plugins are forbidden from storing this pointer. AviSynth creates one ScriptEnvironment object when Windows attempts to use AviSynth to open a script via AVIFile API. When ScriptEnvironment is created, it checks for CPU extensions (to provide this information to filters that are able to use CPU extensions), sets up memory limits for itself and performs pre-scanning of all plugins. AviSynth has the capability to load third-party libraries that include their own video and audio filters. It comes with two language interfaces (or plugin api's): * C++ API (through avisynth.h) - The classes and miscellaneous constants are described in :doc:`here `. * C API (through avisynth_c.h) - The classes and miscellaneous constants are described in :doc:`here `. The built-in filters use the C++ API. This Filter SDK (or Source Development Kit) describes how to create plugins using both interfaces. Although not included in AviSynth itself, several people wrote other language interfaces in Delphi, Purebasic, NET and Java. They can be found `here `__. ... There are several different Colorspaces in AviSynth. See more information about :doc:`Color Spaces ` and :doc:`Working With Images `. What's new in the 2.6 api ------------------------- - C++ API (AVISYNTH_INTERFACE_VERSION = 6): - Plugin api v3 and older contained :doc:`baked code ` meaning code that is "baked" into all and every plugin instead being called from avisynth.dll. Starting from 2.6 the version 2.5 plugins are supported directly (with current baked code; meaning that plugins compiled for 2.5 can be loaded when using 2.6) and all the baked code from 2.6+ plugins is removed and the plugins are still source compatible. Note that the baked code is moved to interface.cpp, where also the structure :doc:`AVS_Linkage ` is defined. - The :ref:`IScriptEnvironment ` interface has several new members: - :ref:`ApplyMessage ` writes text on a frame. - :ref:`DeleteScriptEnvironment ` provides a method to delete the ScriptEnvironment which is created with CreateScriptEnvironment. - :ref:`GetAVSLinkage ` returns the AVSLinkage. - :ref:`GetVarDef ` can be used to access AviSynth variables. It will not throw an error if the variable doesn't exist. - Avisynth+ header still uses integer for things that are memory sizes (e.g. pitch) This only affects x64 versions. (Although Avisynth 2.6 defined them as size_t, AviSynth+ developers have left it as integer. AviSynth 2.6 had never reached a widespread x64 version so AviSynth+ variant "won") - New colorformats are added: Y8, YV411, YV16 and YV24. AviSynth+ extended these formats with 10, 12, 14, 16 bit integer and 32 bit floating point formats. Aside from 411, all other 4:2:0, 4:2:2 and 4:4:4 formats are available at higher bit depths. AviSynth+ introduced planar RGB formats for all the above mentioned bit depths. RGB48 and RGB64 is available as the 16 bit variants of RGB24 and RGB32 packed RGB formats. Alpha plane option was added for YUV (YUVA) and planar RGB formats (Planar RGBA). - :doc:`VideoInfo` has several new constants and functions (the ones relating to the new colorformats, the chroma placement constants, GetPlaneHeightSubsampling, GetPlaneWidthSubsampling). And in AviSynth+: BitsPerComponent, NumComponents, ComponentSize IsRGB48, IsRGB64, Is420, Is422, Is444, IsY, IsYUVA, IsPlanarRGB, IsPlanarRGBA - Some new cache and cpu constants for GetCPUFlags (the v5/v6 ones). In AviSynth+: CPU constants up to AVX512F, AVX512BW and on. - SetCacheHints changed from void to int. - AviSynth+: SetCacheHints constants helping automatic MT mode registration for plugins - C API (AVISYNTH_INTERFACE_VERSION = 6): - The following functions are added to the interface: avs_is_yv24, avs_is_yv16, avs_is_yv12, avs_is_yv411, avs_is_y8, avs_is_color_space, avs_get_plane_width_subsampling, avs_get_plane_height_subsampling, avs_bits_per_pixel, avs_bytes_from_pixels, avs_row_size, avs_bmp_size, avs_get_row_size_p, avs_get_height_p and avs_delete_script_environment. - And in AviSynth+: avs_is_rgb48, avs_is_rgb64, avs_is_444, avs_is_422, avs_is_420, avs_is_y, avs_is_yuva, avs_is_planar_rgb, avs_is_planar_rgba avs_num_components, avs_component_size and avs_bits_per_component (and others which are not mentioned because they are deprecated) What's new in the api V8 ------------------------ - C++ API (AVISYNTH_INTERFACE_VERSION = 8): - The :ref:`IScriptEnvironment ` interface has several new members: - :ref:`SubframePlanarA ` alpha aware version of SubframePlanar. - :ref:`copyFrameProps ` copy frame properties between video frames. - :ref:`getFramePropsRO ` get pointer for reading frame properties - :ref:`getFramePropsRW ` get pointer for reading/writing frame properties. - :ref:`propNumKeys ` get number of frame properties for a frame. - :ref:`propGetKey ` get name of key by index. - :ref:`propNumElements ` get array size of a property. - :ref:`propGetType ` get property data type. - :ref:`propGetInt ` get property value as integer (int64). - :ref:`propGetFloat ` get property value as float (double). - :ref:`propGetData ` get property value as string buffer. - :ref:`propGetDataSize ` get string/data buffer size. - :ref:`propGetClip ` get property value as Clip. - :ref:`propGetFrame ` get property value as Frame. - :ref:`propDeleteKey ` removes a frame property by name (key). - :ref:`propSetInt ` sets integer (int64) frame property. - :ref:`propSetFloat ` sets float (double) frame property. - :ref:`propSetData ` sets string (byte buffer) frame property. - :ref:`propSetClip ` sets PClip type frame property. - :ref:`propSetFrame ` sets PVideoFrame type frame property.. - :ref:`propGetIntArray ` array version of propGetInt. - :ref:`propGetFloatArray ` array version of propGetFloat. - :ref:`propSetIntArray ` array version of propSetInt. - :ref:`propSetFloatArray ` array version of propSetFloat. - :ref:`createMap ` internal use only, creating frame property buffer. - :ref:`freeMap ` internal use only, frees up frame property buffer. - :ref:`clearMap ` clears all properties for a frame. - :ref:`NewVideoFrameP ` NewVideoFrame with frame property source. - :ref:`GetEnvProperty ` Query to ask for various system (not frame!) properties. - :ref:`Allocate ` buffer pool allocate. - :ref:`Free ` buffer pool free. - :ref:`GetVarTry ` get variable with success indicator. - :ref:`GetVarBool ` get bool value with default. - :ref:`GetVarInt ` get int value with default. - :ref:`GetVarDouble ` get floating point value with default. - :ref:`GetVarString ` get string with default. - :ref:`GetVarLong ` get int64 with default. - enumeration constants for frame property, system property access - various other constants (MT modes, cache modes) - C API (AVISYNTH_INTERFACE_VERSION = 8): - mostly the same functions as provided in C++ interface. naming convention is kept. E.g. propSetFloat in C++ is prop_set_float in C - Important note: frame property access in V8 is broken. Safely available since V8.1 - C API (AVISYNTH_INTERFACE_VERSION = 8, AVISYNTH_INTERFACE_BUGFIX = 1): - working frame property access (see v9 comments for fixes) What's new in the API V9 ------------------------ - C and C++ API (AVISYNTH_INTERFACE_VERSION = 9): - :ref:`MakePropertyWritable ` like MakeWritable but for frame properties only. - :ref:`IsPropertyWritable ` like IsWritable but for frame properties only. - C interface equivalents: avs_make_property_writable and avs_is_property_writable - C API (AVISYNTH_INTERFACE_VERSION = 9, AVISYNTH_INTERFACE_BUGFIX = 1): - Fix: C interface crash when using avs_new_video_frame_p(_a) - Fix: C interface avs_prop_get_data behave like C++ counterpart. - C API (AVISYNTH_INTERFACE_VERSION = 9, AVISYNTH_INTERFACE_BUGFIX = 2): - Fix: C API undefined behavior when upstream throw runtime error What's new in the API V10 ------------------------- - C and C++ API (AVISYNTH_INTERFACE_VERSION = 10): - Technical fix: made ``VideoFrameBuffer`` destructor public like in other classes of the public API to prevent compiler errors downstream when calling non-const member functions - New: :ref:`VideoFrame ` (c++) and AVS_VideoFrame (c) now have its own pixel_type field. Before, there was no reliable way of knowing it on a frame from :ref:`propGetFrame `. - New: :ref:`VideoFrame::GetPixelType ` (avs_video_frame_get_pixel_type) returns the video format of a VideoFrame, ideally kept in sync with VideoInfo::pixel_type. - New: :ref:`VideoFrame::AmendPixelType ` (avs_video_frame_amend_pixel_type) changes the pixel_type field of a VideoFrame (special cases) C interface equivalents: avs_video_frame_get_pixel_type and avs_video_frame_amend_pixel_type - New: :ref:`AVSValue::GetType ` returns the underlying type directly - Added ``AvsValueType`` enum for the above case to avisynth.h - Added DEFAULT_PLANE and AVS_DEFAULT_PLANE to plane enum (avisynth.h, avisynth_c.h) - Gave all enums of public C++ API a name (avisynth.h): AvsVersion, AvsSampleType, AvsPlane, AvsColorFormat, AvsImageTypeFlags, AvsChromaPlacement - prop_src argument of :ref:`NewVideoFrameP ` (c++) and of 'avs_new_video_frame_p' (c) is now const - New: :ref:`VideoInfo::GetChannelMask ` (c++) and 'avs_get_channel_mask' (c) Audio channel layout support. returns the channel mask stored in VideoInfo struct - New: :ref:`VideoInfo::SetChannelMask ` (c++) and 'avs_set_channel_mask' Audio channel layout support. sets the validity and the layout mask value into VideoInfo - New: :ref:`VideoInfo::IsChannelMaskKnown ` (c++) and 'avs_is_channel_mask_known' (c) Audio channel layout support. Returns if clip has valid channel mask in its VideoInfo Some history ------------ :doc:`Ben's AviSynth Docs ` is the documentation written for AviSynth 1.0 by Ben Rudiak-Gould, in its original form. See more about the modifications for AviSynth 2.5 in the :doc:`AviSynth Two-Five SDK `. Please read AviSynth :doc:`SDK History `. --- Other sources ??? ----------------- Once you've got the basics down on AVS development (Ben's text is quite good), the `[SDK]`_ for VirtualDub is also a good read. Good news is you won't have to worry about writing `[function pointers]`_ and `[raw Win32]`_; meanwhile, Avery knows his stuff when it comes to video & CPU optimization techniques, so you better pay attention. Some video related ebooks (PDF) can be downloaded freely from `[Snell & Wilcox]`_. edit - `this`_??? License terms ------------- Note: Avisynth Filter SDK parts are under specific :doc:`SDK license ` terms. $Date: 2023/03/22 20:23:11 $ Latest online Avisynth+ version is at https://avisynthplus.readthedocs.io/en/latest/avisynthdoc/FilterSDK/FilterSDK.html This one is maintained properly. Latest online mediaWiki version is at http://avisynth.nl/Filter_SDK .. _[SDK]: http://virtualdub.org/filtersdk .. _[function pointers]: http://function-pointer.org/ .. _[raw Win32]: http://www.charlespetzold.com/pw5/index.html .. _[Snell & Wilcox]: http://www.snellwilcox.com/reference.html .. _[AviSynth Development forum]: http://forum.doom9.org/forumdisplay.php?s=&f=69 .. _AVIFile library: http://msdn.microsoft.com/en-us/library/windows/desktop/dd756808(v=vs.85).aspx .. _[1]: http://forum.doom9.org/showthread.php?t=71493 .. _[2]: http://www.avisynth.info/?%E3%82%A2%E3%83%BC%E3%82%AB%E3%82%A4%E3%83%96#t952b3b1 .. _using the C api: http://komisar.gin.by/tools/avs2yuv/avs2yuv-0.24bm2.zip .. _using the C++ api: http://kemuri9.net/dev/avs/avs2yuv/avs2yuv.zip .. _avs2wav: http://forum.doom9.org/showthread.php?p=1502613#post1502613 .. _here: http://forum.doom9.org/showthread.php?p=589781#post589781 .. _avs2pipe: http://forum.doom9.org/showthread.php?t=160383 .. _this: http://www.snellgroup.com/support/documentation/engineering-guides